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Thread Statistics | Show CCP posts - 2 post(s) |

Grumpy Owly
Paladin Philanthropists
654
|
Posted - 2012.06.19 11:10:00 -
[1] - Quote
Tippia wrote:Oxford Longman wrote:Is it time to split the game in two? Have an "eve-lite" for thoses who want to look at nice spaceship pixels and do safe missioning and stuff It's called Sisi. No-one goes there because, predictably, it's entirely pointless.
+1 with Tippia on this one, got to have risk and consequences for it to be meaningfull for me.
[cynicism]
Though I will agree there is merit to split the playerbase into two shards:
Shard 1: Mature players who are capable of respectfully extending the sandbox to others and understand the symbiosis of interests but can expect and accept some aspects of gameplay outside of their control.
Shard 2: Selfish Asshats with unhealthy Meta interests where "winning at all costs" is the only consideration.
Though I'm unsure wether it has a comercial future as realistically I would see shard 2 as a minority populace, but if it's sustainable? 
[/cynicism]
Ideally as a playerbase however, we need to work at this together rather than entertaining and fueling any kind of "us and them" mentalities. Bounty Hunting, Soon Gäó
It's just criminal - Smuggling |

Grumpy Owly
Paladin Philanthropists
656
|
Posted - 2012.06.19 13:59:00 -
[2] - Quote
Mara Rinn wrote:Grumpy Owly wrote:Though I will agree there is merit to split the playerbase into two shards: Shard 1: Mature players who are capable of respectfully extending the sandbox to others and understand the symbiosis of interests but can expect and accept some aspects of gameplay outside of their control. Shard 2: Selfish Asshats with unhealthy Meta interests where "winning at all costs" is the only consideration. Though I'm unsure wether it has a comercial future as realistically I would see shard 2 as a minority populace, but if it's sustainable?  If only there was a reliable way to sort the asshats out of the rest of the population 
If I was to be baited into player possibilities of IG applied therapy where action speaks louder than words I could say Hulkageddon is one of course, for the extreme Carebear elements that are fixed about their need to win the game with no losses.
I'm trying to get one element for the uncompromising griefer/criminal element going with Bounty Hunting to help address some of the inequalities. But I don't want to label it as "white knighting" pers se as their are suffcient considerations to it simply being a mercenary profession providing an additional security service. Also there are more criminal related aspects than just suicide ganking and the Hulkageddon issue, but it is a very topical issue to help advertise.
Other than that, education is still key, so I guess continue the rhetoric. Maybe then its not simply a case of triage but embrassing pilots with better awareness to all the aspects within EVE, whilst trying to accomodate concerns respectfully.
tl;dr: don't have a magic wand, would be arrogant of me to wave it, it will be an ongoing "evolution" for us all ideally. Bounty Hunting, Soon Gäó
It's just criminal - Smuggling |

Grumpy Owly
Paladin Philanthropists
656
|
Posted - 2012.06.19 14:03:00 -
[3] - Quote
Ana Vyr wrote:I agree that splitting the game would destroy it.
What needs to be done is for CCP to figure out why nullsec is not where people are playing anymore and FIX IT.
Caveats being:
1) Choice
2) Hopefully not breaking someone elses fun in the process.
Bounty Hunting, Soon Gäó
It's just criminal - Smuggling |

Grumpy Owly
Paladin Philanthropists
658
|
Posted - 2012.06.20 11:13:00 -
[4] - Quote
Lord Zim wrote:Molinator Agnon wrote:you can hunt the hunters with kill rights - you do have a whole month. Unless you're dumb and make sure you get on the killmail, which a lot of them do by having the drones out and set to aggressive mode. Oh well sucks to be them
It's a bit more convoluted than that Zim.
1) To be effective in some roles your focus is less PvP orientated by gaming choice. Just training "some" skills but being defficient to your opponent isnt an answer either.
2) Character age and disparities.
3) Ganking by nature allows for multiple players to attack an individual target. This give multiple Kill rights to a player for sure but also the headache of having to manage the response to all those individuals by themselves.
4) Alt useage can be problematic to frustrate characters here within the time frame for a response.
5) A hardcore player who plays 15 hours a day can quite easily avoid a player who can only play 2 hours a week despite best efforts made by them to invest time into trying to hunt them down.
Considering that BH proposals actually enact a "further" cost to the individual to use in determining this kind of kill right transferall behaviour to help this process without being so impacting to the game that they have to change their profession simply to be usefully effective at hunting players.
Since a criminal can easily use various avoidance techniques to move around feely in the EvE universe still, though some limiting mechanics will help here of course, with some future changes to CW, but believing that Kill rights as current are a deterent is rather biased or naieve as a response. Bounty Hunting, Soon Gäó
It's just criminal - Smuggling |

Grumpy Owly
Paladin Philanthropists
658
|
Posted - 2012.06.20 11:23:00 -
[5] - Quote
Lord Zim wrote:You did notice that what I did was point out that if you have drones out and set to aggressive, you do not have a whole month in which to kill said perp, yes? I made absolutely no comment as to how easy or hard it was to actually kill someone when you had killrights, I just pointed out that by doing what most pubbies do (sit there with drones out and aggressive) they forfeit the killrights.
Well I think thats the point. Some people realise the lack of value or use of even having kill rights in some cases anyway.
But it may be a valid point that some people are just also completely unaware that if you do respond to a criminal agression in kind you will forfeit any kill rights anyway. Bounty Hunting, Soon Gäó
It's just criminal - Smuggling |

Grumpy Owly
Paladin Philanthropists
658
|
Posted - 2012.06.20 11:34:00 -
[6] - Quote
Lord Zim wrote:Also keep in mind that since the characters being used for ganking are most likely dedicated for that purpose, putting bounties on them probably won't be much of a deterrence either.
I don't see BH as a method to remove ganking from the game, just an optional tool people can make use of to potentially help to some level with security related issues. It will never remove the ganking profession/useage, but will allow for more interesting situations and considerations to some of those gameplay styles whilst adding more gameplay elements currently missing.
More importantly however and it seems I need to emphasise this, it is in no way my personal objective for wanting to introduce it as a feature either to simply remove ganking from the game. I do not want it to simply being a "hard" counter to valid criminal gameplay. Bounty Hunting, Soon Gäó
It's just criminal - Smuggling |
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